2024-2025 Catalog

SGD 274 SGD Level Design II

2-3-3

This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced-level guide and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting, and storytelling. Upon completion, students should be able to design complex levels using industry-standard tools.

Prerequisite

SGD 174